1, 2, 3 O'clock Rock, 4, 5, 6 O'clock Rock......
Numbers are fun! Therefore, maths should be great eh? Easy!
Bingo!
(All stages)
For 2 or the whole class. This template can be used as is or modified easily. Currently has 8 squares so allow for 16 - 20 questions to have students reach objective. For Stage 1 Addition to 20 - ask students to populate the boxes with random numbers from 1 - 20, with no numbers repeated. Call out problems with the answer being any number between 1 - 20. Keep a track of the answers so you don't repeat yourself. (Doesn't really matter if you do - but it would be interesting if the students could pick when you have repeated an answer! Astute students!).
For 2 or the whole class. This template can be used as is or modified easily. Currently has 8 squares so allow for 16 - 20 questions to have students reach objective. For Stage 1 Addition to 20 - ask students to populate the boxes with random numbers from 1 - 20, with no numbers repeated. Call out problems with the answer being any number between 1 - 20. Keep a track of the answers so you don't repeat yourself. (Doesn't really matter if you do - but it would be interesting if the students could pick when you have repeated an answer! Astute students!).
Almost Zero-Hero!
(All stages)
For 2 or 4 players, this game is similar to the commercial game called "Greed" in which 2-4 players roll dice and take away the rolled amount from the starting amount. For example, higher grades can start with 5000 and use a 30 sided polyhedra or multiple die which they subtract the total from 5000. This can be played with base 10 blocks or mentals. All stage maths addition almost zero hero.
For 2 or 4 players, this game is similar to the commercial game called "Greed" in which 2-4 players roll dice and take away the rolled amount from the starting amount. For example, higher grades can start with 5000 and use a 30 sided polyhedra or multiple die which they subtract the total from 5000. This can be played with base 10 blocks or mentals. All stage maths addition almost zero hero.
Fill the columns!
(ES1 - S2)
For 2 or the whole class. Students have a template of four columns. Each student has a turn at rolling a dice. Students place counters onto columns depending on the roll result. Each column must be filled up with an exact roll to win. Winner fills all four columns. Early Stage 1 to Stage 2 Maths Chance Fill the columns game.
For 2 or the whole class. Students have a template of four columns. Each student has a turn at rolling a dice. Students place counters onto columns depending on the roll result. Each column must be filled up with an exact roll to win. Winner fills all four columns. Early Stage 1 to Stage 2 Maths Chance Fill the columns game.
Lily Pad
(All stages)
For 2 players, this game requires students to use counters on the lily pad game board (included) and move from one corner to diagnolly opposite corners. Each turn the student jumps onto the lily pads, works out the multiplication problem, records this on their sheet. They must not move onto the dark green leaves. Once across the other side the winner who has reached the criteria set by the teacher (highest number, lowest number, 100 etc) wins the game. This can be modified over and over - very practical game - can be modified for subtraction, addition, fractions, decimals...... All Stage Maths Multiplication Lily pad game.
For 2 players, this game requires students to use counters on the lily pad game board (included) and move from one corner to diagnolly opposite corners. Each turn the student jumps onto the lily pads, works out the multiplication problem, records this on their sheet. They must not move onto the dark green leaves. Once across the other side the winner who has reached the criteria set by the teacher (highest number, lowest number, 100 etc) wins the game. This can be modified over and over - very practical game - can be modified for subtraction, addition, fractions, decimals...... All Stage Maths Multiplication Lily pad game.
Make 20 or 30 or.....
(Stage 1-2)
For 2 to 4 players, students are dealt a number of cards (minimum 3 but can be changed to decrease difficulty). Each students takes turns to pick up a card from the central pile. The winner is who can make 20 first from the cards in their hands. There are many variants such as subtraction from a higher number, multiplication rather than addition, first to a certain number etc. Stage 1-2 Maths Addition to 20 card game.
For 2 to 4 players, students are dealt a number of cards (minimum 3 but can be changed to decrease difficulty). Each students takes turns to pick up a card from the central pile. The winner is who can make 20 first from the cards in their hands. There are many variants such as subtraction from a higher number, multiplication rather than addition, first to a certain number etc. Stage 1-2 Maths Addition to 20 card game.